Airplay



Fall 2006

This was a week long group project in which our goal was to create a service that improves the experience of being part of a neighborhood, beyond that, all project definition was up to us. We chose the circumstantial neighborhood of people on an airplane.

Group Members: Kooho Shin, Linda Shin, Herbert Spencer, Sona Halloran

Neighborhoodness

The passengers of a plane aren't usually considered a neighborhood. They're usually considered a group of people who all want to get to the same far-away location rather quickly and are begrudgingly sharing the journey with 200 strangers. But when you think of them as a community, albeit one of circumstance, you realize that the experience is dreadfully executed. This is not without reason, of course, communities need the space to be able to meet and converse within themselves.



They need an exchange of ideas, a forum for dissent, and room for play. In the physical world, this is impossible on an airplane, engineering, cost, and reason just won't allow it. Realizing this, our group decided that if we could not change the physical space of the neighborhood, we decided that we would have to create a virtual space in which people could interact.



It was on the basis of that idea that we created AirPlay. Airplay is a way for people in the neighborhood of the plane to interact with one another without having to get up and move around. The system is made up of a touch screen that is positioned on the seat-back in front of each passenger and a collapsable keyboard integrated into the arm rest. The services would include chat, games, and information about upcoming stops.















The portfolio of Michael J. Levy.